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Present Codes

📝 This is a reference translation. In case of any discrepancy, the Japanese version prevails.

This page explains how to issue present codes and how to use the campaign list.

What you can do with this feature

  • Campaign list
  • Issuing a new present code
  • Exporting the campaign list as CSV

Screen Fields

  • Campaign list

On the Present Codes screen, you can review ongoing and finished campaigns in a list. The fields are as follows.

FieldDescription
Campaign NameShows the campaign name you set.
CodeShows the present code string that players enter.
RewardShows the display name of the present item.
Validity PeriodShows the campaign's validity period (start date and time to end date and time).
RedemptionsShows the cumulative number of times the code has been redeemed.
StatusShows the current status (such as Ongoing or Ended).
ActionsThe [Edit] button lets you review the campaign details and change its settings.
  • New Code

1. Basic Information

FieldDescription
Campaign NameSets the campaign name used for internal management (up to 40 characters).
*This can still be changed after issuing.
Code stringSets the code that players enter (letters and digits, 4 to 20 characters).
・「Generate」 creates a random code.
・To prevent misreading, characters that are hard to tell apart (O, 0, I, 1) are excluded from auto-generation.
This cannot be changed after issuing

2. Present item
*This creates the item distributed by the code at the same time.

FieldDescription
Display NameSets the name of the reward item.
Item IDSets the item identifier used to link with the game's system.
Sales PriceBecause this is a present item, the price is fixed at 0 yen.
DescriptionEnter supplementary notes about the reward item.
Benefit DescriptionEnter the specific contents of the reward and any cautions.
ThumbnailUpload the icon image for the reward.
Bundle ItemsAdd and configure the items to be granted.
*Granting is performed by calling the publisher API /register. If it fails because of an inventory cap or similar on the game side, the code is not consumed and the player can retry after meeting the conditions.
This cannot be changed after issuing

3. Publish & Schedule
*This applies to both the campaign and the present item.

FieldDescription
Start Date & TimeSpecifies the date and time when publishing starts.
*If left blank, the campaign starts immediately (leaving it blank while editing a published campaign also switches it to an immediate start).
End Date & TimeSpecifies the date and time when the campaign ends.
Codes become unusable once that date and time has passed.
*This can still be changed after issuing.
StatusChoose from Unpublished, Admin Only, and Public.
*This can be changed or stopped after issuing.

4. Campaign Page
*These are the settings for the special page shown in the "Enter Code" tab of the game page.

FieldDescription
Key Visual ImageSets the main image of the special page.
・Recommended size: 1200 x 630 px (png / jpg, up to 5MB)
IntroductionEnter text that conveys the outline and appeal of the campaign.
Gift contentsEnter the list of rewards players receive (use Add item to register more than one).
NotesEnter the terms and conditions (you can check Emphasize in red).
How to redeemSets the steps from obtaining the code to receiving the reward (Step 1 to 3 and so on) with text and images.
*The note "A Game8 account and sign-in are required" is inserted automatically.
PreviewLets you check in real time how the content you entered will appear on the special page.